📋 Summary
Introduce optional text-to-speech functionality in Big Box to audibly announce selected platforms, games, and their descriptions
🎯 Feature Overview
When navigating Big Box, have the system read aloud:
The name of the selected platform (e.g. “Nintendo 64” or a custom label like “My Favorites”)
The title of the highlighted game
Optional: A short description of the game or platform, pulled from metadata
Support for using built-in Windows voices or allowing users to configure their preferred voice engine.
🛠 Example Use Case
As a user scrolls through platforms, Big Box reads “Sega Genesis.”
On selecting a game, it reads “Sonic the Hedgehog 2 — Released 1992. A fast-paced platformer starring Sonic and Tails.”
This replicates the immersive, arcade-like experience of voice-narrated frontend navigation, and aids accessibility for users with visual impairments.
📦 Benefits
Enhances immersion, especially in arcade/living room setups.
Provides improved accessibility for users with vision limitations.
Offers nostalgia for users familiar with older voice-narration plugins from Hyperspin.
Adds flair to custom setups and themes.
💡 Notes
Voice behavior could be toggled on/off in settings, with separate options for platform names, game titles, and descriptions. Could leverage the Windows Speech API or integrate with third-party TTS engines for custom voice support.
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Open To Community
LaunchBox for Windows
4 days ago
zeoboromir
Get notified by email when there are changes.
Open To Community
LaunchBox for Windows
4 days ago
zeoboromir
Get notified by email when there are changes.