Open To Community
Advance to next game in Screensaver when gameplay Video ends
Have option in Screensaver mode to advance to next game after video finishes. If no video, then respect minimum and maximum time limits configured.

VodkaParalyzer 2 days ago
Open To Community
Advance to next game in Screensaver when gameplay Video ends
Have option in Screensaver mode to advance to next game after video finishes. If no video, then respect minimum and maximum time limits configured.

VodkaParalyzer 2 days ago
Open To Community
Automatically Remove Missing Games
📋 Summary Add an option in LaunchBox for Windows to automatically remove games from the library when their associated files no longer exist on disk ❗ Problem Currently on Windows: LaunchBox can scan for missing ROMs, but this requires manual action Libraries do not update automatically when files are removed or reorganized Users maintaining collections at the file system level must repeatedly rescan and clean up For large or frequently changing collections, manual cleanup becomes tedious. 💡 Proposal Introduce an automatic missing file cleanup option: Periodically or on startup, LaunchBox checks whether linked game files still exist Games with missing files are automatically removed from the library Optional settings: Enable or disable automatic removal Prompt before removal Restrict to specific platforms or folders 📦 Benefits Keeps libraries in sync with the file system automatically Reduces manual maintenance for large collections Supports workflows where ROMs are frequently added or removed 💡 Notes Should reuse existing “scan for missing ROMs” logic Default behavior should remain manual to avoid surprises Clear messaging is needed when games are removed automatically

fursphere 5 days ago
Open To Community
Automatically Remove Missing Games
📋 Summary Add an option in LaunchBox for Windows to automatically remove games from the library when their associated files no longer exist on disk ❗ Problem Currently on Windows: LaunchBox can scan for missing ROMs, but this requires manual action Libraries do not update automatically when files are removed or reorganized Users maintaining collections at the file system level must repeatedly rescan and clean up For large or frequently changing collections, manual cleanup becomes tedious. 💡 Proposal Introduce an automatic missing file cleanup option: Periodically or on startup, LaunchBox checks whether linked game files still exist Games with missing files are automatically removed from the library Optional settings: Enable or disable automatic removal Prompt before removal Restrict to specific platforms or folders 📦 Benefits Keeps libraries in sync with the file system automatically Reduces manual maintenance for large collections Supports workflows where ROMs are frequently added or removed 💡 Notes Should reuse existing “scan for missing ROMs” logic Default behavior should remain manual to avoid surprises Clear messaging is needed when games are removed automatically

fursphere 5 days ago
Open To Community
Smooth Momentum Scrolling for 3D Box Rotation
📋 Summary Add an optional smooth momentum effect specifically for scrolling or rotating 3D box models, so box rotation eases out naturally instead of stopping abruptly. ❗ Problem When rotating 3D box models, the motion can feel too rigid: Rotation stops instantly when input stops Fast scrolling can feel jerky and less natural Flipping between front and back covers feels less satisfying than it could This is most noticeable when users browse 3D boxes frequently in Big Box themes. 💡 Proposal Introduce a “Smooth Rotation Momentum” option for 3D boxes: Rotation continues briefly after input, then gradually slows to a stop Applies only to 3D box rotation, not general list scrolling Works for mouse wheel, drag, and controller input where supported Optional strength setting (Low, Medium, High) 📦 Benefits Makes 3D box rotation feel smoother and more realistic Improves the feel of browsing 3D boxes in Big Box Reduces harsh starts and stops during rotation Adds polish without changing existing behavior by default 💡 Notes Should be optional, with current rotation behavior as default Momentum should not make front/back viewing less precise Consider respecting “Reduce Motion” style preferences

AstroBob 5 days ago
Open To Community
Smooth Momentum Scrolling for 3D Box Rotation
📋 Summary Add an optional smooth momentum effect specifically for scrolling or rotating 3D box models, so box rotation eases out naturally instead of stopping abruptly. ❗ Problem When rotating 3D box models, the motion can feel too rigid: Rotation stops instantly when input stops Fast scrolling can feel jerky and less natural Flipping between front and back covers feels less satisfying than it could This is most noticeable when users browse 3D boxes frequently in Big Box themes. 💡 Proposal Introduce a “Smooth Rotation Momentum” option for 3D boxes: Rotation continues briefly after input, then gradually slows to a stop Applies only to 3D box rotation, not general list scrolling Works for mouse wheel, drag, and controller input where supported Optional strength setting (Low, Medium, High) 📦 Benefits Makes 3D box rotation feel smoother and more realistic Improves the feel of browsing 3D boxes in Big Box Reduces harsh starts and stops during rotation Adds polish without changing existing behavior by default 💡 Notes Should be optional, with current rotation behavior as default Momentum should not make front/back viewing less precise Consider respecting “Reduce Motion” style preferences

AstroBob 5 days ago
Open To Community
WebP Image Format Support
📋 Summary Add support in LaunchBox and Big Box for the WebP image format so users can store and display artwork using the.webp extension. ❗ Problem Large collections can require a huge amount of storage for images: PNG and high quality JPG libraries take up significant disk space Many users manage thousands of images, making media folders difficult to store and back up WebP has been widely supported by modern operating systems and browsers for years, but LaunchBox media workflows are still largely focused on older formats 💡 Proposal Introduce.webp support across LaunchBox and Big Box: Allow WebP images to be imported, displayed, and used anywhere images are supported Treat WebP like existing formats in: Image selection and download Theme and media loading Image caching and optimization workflows 📦 Benefits Reduces storage footprint for large artwork libraries Allows higher quality images at smaller file sizes Makes LaunchBox media management more modern and flexible 💡 Notes Should support both lossy and lossless WebP Existing PNG and JPG workflows should remain unchanged

Pinky! 7 days ago
Open To Community
WebP Image Format Support
📋 Summary Add support in LaunchBox and Big Box for the WebP image format so users can store and display artwork using the.webp extension. ❗ Problem Large collections can require a huge amount of storage for images: PNG and high quality JPG libraries take up significant disk space Many users manage thousands of images, making media folders difficult to store and back up WebP has been widely supported by modern operating systems and browsers for years, but LaunchBox media workflows are still largely focused on older formats 💡 Proposal Introduce.webp support across LaunchBox and Big Box: Allow WebP images to be imported, displayed, and used anywhere images are supported Treat WebP like existing formats in: Image selection and download Theme and media loading Image caching and optimization workflows 📦 Benefits Reduces storage footprint for large artwork libraries Allows higher quality images at smaller file sizes Makes LaunchBox media management more modern and flexible 💡 Notes Should support both lossy and lossless WebP Existing PNG and JPG workflows should remain unchanged

Pinky! 7 days ago
Open To Community
Discovery Center Mini Attract Mode
📋 Summary Add a mini attract mode to Big Box that activates when the Discovery Center is idle, automatically cycling through highly recommended games before the main screensaver starts. ❗ Problem When Big Box is left idle on the Discovery Center: The screen remains static until the screensaver activates Discovery content is not surfaced unless a user actively interacts The transition from active browsing to full screensaver feels abrupt There is an opportunity to showcase games more dynamically during short idle periods. 💡 Proposal Introduce a Discovery Center Mini Attract Mode: After a short idle period (for example 1 minute), Big Box: Automatically highlights or selects the next “Highly Recommended” game Advances at a slow, readable pace (for example one game per minute) Continues cycling until: User input is detected, or The main screensaver idle time is reached Idle Timing Example Mini attract mode starts at 1 minute idle Screensaver starts at 10 minutes idle 📦 Benefits Keeps the Discovery Center visually engaging while idle Passively introduces users to games they might not discover otherwise Creates a smoother transition between active browsing and screensaver Adds a subtle attract mode feel without being distracting 💡 Notes Should only activate while the Discovery Center is in focus Timing and cycling speed should be configurable Mini attract mode should immediately stop on any user input

fursphere 10 days ago
Open To Community
Discovery Center Mini Attract Mode
📋 Summary Add a mini attract mode to Big Box that activates when the Discovery Center is idle, automatically cycling through highly recommended games before the main screensaver starts. ❗ Problem When Big Box is left idle on the Discovery Center: The screen remains static until the screensaver activates Discovery content is not surfaced unless a user actively interacts The transition from active browsing to full screensaver feels abrupt There is an opportunity to showcase games more dynamically during short idle periods. 💡 Proposal Introduce a Discovery Center Mini Attract Mode: After a short idle period (for example 1 minute), Big Box: Automatically highlights or selects the next “Highly Recommended” game Advances at a slow, readable pace (for example one game per minute) Continues cycling until: User input is detected, or The main screensaver idle time is reached Idle Timing Example Mini attract mode starts at 1 minute idle Screensaver starts at 10 minutes idle 📦 Benefits Keeps the Discovery Center visually engaging while idle Passively introduces users to games they might not discover otherwise Creates a smoother transition between active browsing and screensaver Adds a subtle attract mode feel without being distracting 💡 Notes Should only activate while the Discovery Center is in focus Timing and cycling speed should be configurable Mini attract mode should immediately stop on any user input

fursphere 10 days ago
Open To Community
RetroAchievements Multi-Set Support
NOTE: This is likely blocked by the implementation of: @Add RetroAchievements Game Page ID to LaunchBox Games Database 📋 Summary Add support in LaunchBox for RetroAchievements multi-sets, allowing a single ROM to display and track the base achievement set and any available subsets without requiring separate game entries. ❗ Problem RetroAchievements recently introduced multi-set support, which allows players to earn subset achievements without patched ROMs. 🔗 https://retroachievements.org/forums/topic/34021 Currently in LaunchBox: Only the achievement set tied to the ROM hash (base set) is shown Subsets must be tracked as separate game entries to get their own achievement badge This leads to duplicate games and fragmented achievement tracking Subsets are not visible in key areas such as the game details pane or pause menus This workflow no longer aligns with how RetroAchievements now functions. 💡 Proposal Enhance RetroAchievements integration to support multi-sets: Detect all available achievement sets (base and subsets) for a single ROM Display all sets within the Game Details view Allow users to view progress per set without duplicating the game Possibly introduce different badges to indicate the presence of multiple sets Surface multi-set achievements consistently across: Game details Pause menus Achievement views and stats 📦 Benefits Eliminates duplicate game entries for subsets Aligns LaunchBox with current RetroAchievements functionality Provides a clearer and more complete achievement overview Improves usability for challenge and specialty achievement sets 💡 Notes Base set behavior should remain unchanged Subset visibility could be toggleable per game or globally This builds on existing RetroAchievements integration

AstroBob 11 days ago
Open To Community
RetroAchievements Multi-Set Support
NOTE: This is likely blocked by the implementation of: @Add RetroAchievements Game Page ID to LaunchBox Games Database 📋 Summary Add support in LaunchBox for RetroAchievements multi-sets, allowing a single ROM to display and track the base achievement set and any available subsets without requiring separate game entries. ❗ Problem RetroAchievements recently introduced multi-set support, which allows players to earn subset achievements without patched ROMs. 🔗 https://retroachievements.org/forums/topic/34021 Currently in LaunchBox: Only the achievement set tied to the ROM hash (base set) is shown Subsets must be tracked as separate game entries to get their own achievement badge This leads to duplicate games and fragmented achievement tracking Subsets are not visible in key areas such as the game details pane or pause menus This workflow no longer aligns with how RetroAchievements now functions. 💡 Proposal Enhance RetroAchievements integration to support multi-sets: Detect all available achievement sets (base and subsets) for a single ROM Display all sets within the Game Details view Allow users to view progress per set without duplicating the game Possibly introduce different badges to indicate the presence of multiple sets Surface multi-set achievements consistently across: Game details Pause menus Achievement views and stats 📦 Benefits Eliminates duplicate game entries for subsets Aligns LaunchBox with current RetroAchievements functionality Provides a clearer and more complete achievement overview Improves usability for challenge and specialty achievement sets 💡 Notes Base set behavior should remain unchanged Subset visibility could be toggleable per game or globally This builds on existing RetroAchievements integration

AstroBob 11 days ago
Open To Community
Separate View per Platform Category in BigBox
BigBox currently allows remembering a separate view for each platform, but this does not extend to platform categories. Add an option such as “Remember Separate View for Each Platform Category”, or make the existing setting global as “Remember Separate View”. This would allow different views for Platforms, Playlists, and other categories. It solves common layout issues, for example vertical wheels that look bad when a category only contains a few items. This feature would give theme creators and users much better control over presentation depending on the content type. Here’s an example with my upcoming version of the Slipstream theme. Playlist View System View System View (after 4 seconds) Related forum discussion : https://forums.launchbox-app.com/topic/37689-issue-wseparate-view-for-platform-category-bigbox

light.sock6996 14 days ago
Open To Community
Separate View per Platform Category in BigBox
BigBox currently allows remembering a separate view for each platform, but this does not extend to platform categories. Add an option such as “Remember Separate View for Each Platform Category”, or make the existing setting global as “Remember Separate View”. This would allow different views for Platforms, Playlists, and other categories. It solves common layout issues, for example vertical wheels that look bad when a category only contains a few items. This feature would give theme creators and users much better control over presentation depending on the content type. Here’s an example with my upcoming version of the Slipstream theme. Playlist View System View System View (after 4 seconds) Related forum discussion : https://forums.launchbox-app.com/topic/37689-issue-wseparate-view-for-platform-category-bigbox

light.sock6996 14 days ago
Open To Community
Alpha Channel Support for VP8/VP9 (WEBM) in BigBox Theming
BigBox does not currently support video transparency, which limits theming possibilities. VP8 and VP9 (WEBM) videos support alpha channels, are open source, widely used, and already work correctly in VLC and K-Lite. https://www.webmproject.org In BigBox, these videos play but the alpha channel is ignored and replaced with black or white. Native support would allow clean, background-free system and platform videos, enabling proper layering and more modern themes. If native alpha support is not possible, an automatic PNG mask applied by filename could be a fallback, but this is more limited than true alpha support. Adding VP8 and VP9 alpha channel support would be a clear improvement for BigBox theming. Original discussion : https://forums.launchbox-app.com/topic/93038-alpha-channel-support-for-videos-in-bigbox-themes

light.sock6996 14 days ago
Open To Community
Alpha Channel Support for VP8/VP9 (WEBM) in BigBox Theming
BigBox does not currently support video transparency, which limits theming possibilities. VP8 and VP9 (WEBM) videos support alpha channels, are open source, widely used, and already work correctly in VLC and K-Lite. https://www.webmproject.org In BigBox, these videos play but the alpha channel is ignored and replaced with black or white. Native support would allow clean, background-free system and platform videos, enabling proper layering and more modern themes. If native alpha support is not possible, an automatic PNG mask applied by filename could be a fallback, but this is more limited than true alpha support. Adding VP8 and VP9 alpha channel support would be a clear improvement for BigBox theming. Original discussion : https://forums.launchbox-app.com/topic/93038-alpha-channel-support-for-videos-in-bigbox-themes

light.sock6996 14 days ago
Open To Community
Physical Console Collection Tracking
Related to @Physical Game Collection Tracking Feature-set 📋 Summary Add support in LaunchBox for tracking physical console ownership, allowing users to catalogue consoles they own or previously owned, link them to platforms, and attach personal media such as photos and memories. ⸻ ❗ Problem Many LaunchBox users collect physical hardware alongside games, but currently: There is no built in way to track console ownership Ownership history is lost when consoles are sold or replaced Consoles cannot be meaningfully linked to platform data Personal photos or hardware memories have no place in LaunchBox Collectors must rely on external spreadsheets or apps to track their hardware. ⸻ 💡 Proposal Introduce a Physical Console Collection feature with: Console Records Track individual physical consoles per platform Support multiple consoles per platform Metadata Fields Platform (linked to existing platforms) Edition, color, region Purchase date and price paid Status (Owned, Sold, Traded, Broken) Notes Ownership Timeline View currently owned and previously owned consoles Timeline showing console history over time ⸻ 🖼 Media and Platform Integration Link consoles to existing platform pages and documents Add new media types for console photos and personal memories Allow themes to surface console media in Big Box ⸻ 📦 Benefits Gives hardware collectors first class support in LaunchBox Preserves console ownership history Reduces reliance on external tracking tools Enables more personal and customized Big Box themes ⸻ 💡 Notes Console tracking would be fully optional Complements physical game tracking without overlapping Could later expand to accessories and peripherals

AstroBob 21 days ago
Open To Community
Physical Console Collection Tracking
Related to @Physical Game Collection Tracking Feature-set 📋 Summary Add support in LaunchBox for tracking physical console ownership, allowing users to catalogue consoles they own or previously owned, link them to platforms, and attach personal media such as photos and memories. ⸻ ❗ Problem Many LaunchBox users collect physical hardware alongside games, but currently: There is no built in way to track console ownership Ownership history is lost when consoles are sold or replaced Consoles cannot be meaningfully linked to platform data Personal photos or hardware memories have no place in LaunchBox Collectors must rely on external spreadsheets or apps to track their hardware. ⸻ 💡 Proposal Introduce a Physical Console Collection feature with: Console Records Track individual physical consoles per platform Support multiple consoles per platform Metadata Fields Platform (linked to existing platforms) Edition, color, region Purchase date and price paid Status (Owned, Sold, Traded, Broken) Notes Ownership Timeline View currently owned and previously owned consoles Timeline showing console history over time ⸻ 🖼 Media and Platform Integration Link consoles to existing platform pages and documents Add new media types for console photos and personal memories Allow themes to surface console media in Big Box ⸻ 📦 Benefits Gives hardware collectors first class support in LaunchBox Preserves console ownership history Reduces reliance on external tracking tools Enables more personal and customized Big Box themes ⸻ 💡 Notes Console tracking would be fully optional Complements physical game tracking without overlapping Could later expand to accessories and peripherals

AstroBob 21 days ago
Open To Community
Default Directories for additional apps
I typically add games one at a time and then I’ll add manuals, readme’s, etc as additional apps within LaunchBox. Those documents are located in unique folders based on the system the game is associated with. When adding Additional Apps, LaunchBox will bring me back to the roms folder where I most recently imported a rom from. It would be helpful if I could designate a default starting folder when adding roms and a separate default starting folder when adding media (additional apps) so I don’t have to navigate through several folders every time I want to add a document. Thank you for your time.

Special-T 22 days ago
Open To Community
Default Directories for additional apps
I typically add games one at a time and then I’ll add manuals, readme’s, etc as additional apps within LaunchBox. Those documents are located in unique folders based on the system the game is associated with. When adding Additional Apps, LaunchBox will bring me back to the roms folder where I most recently imported a rom from. It would be helpful if I could designate a default starting folder when adding roms and a separate default starting folder when adding media (additional apps) so I don’t have to navigate through several folders every time I want to add a document. Thank you for your time.

Special-T 22 days ago
Open To Community
Screensaver Filter By Star Rating
📋 Summary Add options to control which games Big Box includes when Screensaver mode is active. Currently, the screensaver cycles randomly through every game in the library, but many users want to limit the pool of games it pulls from. ❗ Problem When the screensaver pulls from the entire library, it can surface games users do not want showcased, such as low rated titles, unfinished imports, test entries, duplicates, or junk from storefront syncing. This makes Screensaver mode less useful as a curated attract mode. 💡 Proposal Add configurable screensaver filters, starting with: Minimum Star Rating Example setting: “Only show games with a star rating of 3.0+ during screensaver” Optional extensions (same system, more filters): Minimum “My Star Rating” vs Community Rating (choose which rating to use) Include or exclude Favorites only Include or exclude Hidden and Broken games Limit to specific platforms or playlists Exclude games missing required media (e.g. no video) 🛠 Example Use Case A user sets their screensaver to only show games rated 3 stars or higher, so Big Box becomes a curated showcase of games they actually like and would want to see highlighted on a TV, arcade cabinet, or living room setup. 📦 Benefits Turns Screensaver into a curated attract mode instead of a random library dump Helps avoid showcasing unwanted entries (low quality, duplicates, test imports) Makes Big Box feel more polished for couch setups, cabinets, and shared spaces

fursphere 22 days ago
Open To Community
Screensaver Filter By Star Rating
📋 Summary Add options to control which games Big Box includes when Screensaver mode is active. Currently, the screensaver cycles randomly through every game in the library, but many users want to limit the pool of games it pulls from. ❗ Problem When the screensaver pulls from the entire library, it can surface games users do not want showcased, such as low rated titles, unfinished imports, test entries, duplicates, or junk from storefront syncing. This makes Screensaver mode less useful as a curated attract mode. 💡 Proposal Add configurable screensaver filters, starting with: Minimum Star Rating Example setting: “Only show games with a star rating of 3.0+ during screensaver” Optional extensions (same system, more filters): Minimum “My Star Rating” vs Community Rating (choose which rating to use) Include or exclude Favorites only Include or exclude Hidden and Broken games Limit to specific platforms or playlists Exclude games missing required media (e.g. no video) 🛠 Example Use Case A user sets their screensaver to only show games rated 3 stars or higher, so Big Box becomes a curated showcase of games they actually like and would want to see highlighted on a TV, arcade cabinet, or living room setup. 📦 Benefits Turns Screensaver into a curated attract mode instead of a random library dump Helps avoid showcasing unwanted entries (low quality, duplicates, test imports) Makes Big Box feel more polished for couch setups, cabinets, and shared spaces

fursphere 22 days ago
Open To Community
Custom Quotes in LaunchBox
Instead of hard-coding Bible verses (or any fixed content), LaunchBox could support a Custom Quotes system that users fully control. A new custom quotes option in LaunchBox settings No religious or ideological content is forced on anyone Users who want Bible verses can add them back themselves Others can use: Motivational quotes Retro gaming trivia Personal messages Quotes from favorite games or developers Keeps LaunchBox neutral, customizable, and community-friendly

Kdye25 24 days ago
Open To Community
Custom Quotes in LaunchBox
Instead of hard-coding Bible verses (or any fixed content), LaunchBox could support a Custom Quotes system that users fully control. A new custom quotes option in LaunchBox settings No religious or ideological content is forced on anyone Users who want Bible verses can add them back themselves Others can use: Motivational quotes Retro gaming trivia Personal messages Quotes from favorite games or developers Keeps LaunchBox neutral, customizable, and community-friendly

Kdye25 24 days ago
Open To Community
Explanation For Each Type of Games to Skip For MAME Import
A minor suggestion. When importing your MAME games and you have the option to skip various types of roms, having something like a tooltip to explain what each of these types are, would be nice to have, to know exactly what you’re skipping. Further to this, having the option to delete these types of games afterwards, would make it easy to undo things you imported and then changed your mind.

VodkaParalyzer 28 days ago
Open To Community
Explanation For Each Type of Games to Skip For MAME Import
A minor suggestion. When importing your MAME games and you have the option to skip various types of roms, having something like a tooltip to explain what each of these types are, would be nice to have, to know exactly what you’re skipping. Further to this, having the option to delete these types of games afterwards, would make it easy to undo things you imported and then changed your mind.

VodkaParalyzer 28 days ago
Open To Community
User-Created Game Discovery Playlists
📋 Summary Allow users to create and manage their own Game Discovery Playlists that appear in the Game Discovery Center in Big Box, instead of limiting these playlists to ones manually curated and published by the LaunchBox team. ❗ Problem Currently, Game Discovery Playlists in Big Box are: Curated and created exclusively by the LaunchBox team Not user-creatable Static from the user’s perspective This limits experimentation, personalization, and community-driven discovery. Users who enjoy curating collections, themes, or recommendations cannot surface their own discovery-style playlists in the same prominent, discovery-focused UI. 💡 Proposal Enable user-created Game Discovery Playlists, with the following capabilities: Allow users to flag an existing playlist as a Game Discovery Playlist Or provide a dedicated option to create a new playlist specifically for discovery Discovery playlists could be built from: The user’s local collection The LaunchBox Games Database Or a combination of both Optional extensions: Allow users to publish discovery playlists for others to browse Allow other users to subscribe to or import shared discovery playlists into their own libraries Include basic metadata for shared playlists: Description Curator name Tags (e.g. “Hidden Gems”, “Beginner Friendly”, “Couch Co-op”) 🧩 Example Use Cases A user creates a “Hidden Gems of the PS2” discovery playlist using games from their library and flags it to appear in the Discovery Center. A community member creates a “Best Local Multiplayer Games” discovery playlist sourced from the Games Database and shares it publicly. Another user browses shared discovery playlists and adds one directly into their own Big Box setup. 📦 Benefits Empowers the community to curate and share recommendations. Makes the Game Discovery Center more dynamic and personalized. Encourages exploration beyond a single, centrally curated list. Creates a foundation for community-driven discovery similar to playlists, collections, or guides on other platforms. 💡 Notes Initial implementation could be local-only (user-created discovery playlists visible only to the user). Community sharing could be an optional second phase, leveraging existing Games Database infrastructure. Permissions and moderation could mirror existing database submission workflows if public sharing is enabled.

AstroBob 29 days ago
Open To Community
User-Created Game Discovery Playlists
📋 Summary Allow users to create and manage their own Game Discovery Playlists that appear in the Game Discovery Center in Big Box, instead of limiting these playlists to ones manually curated and published by the LaunchBox team. ❗ Problem Currently, Game Discovery Playlists in Big Box are: Curated and created exclusively by the LaunchBox team Not user-creatable Static from the user’s perspective This limits experimentation, personalization, and community-driven discovery. Users who enjoy curating collections, themes, or recommendations cannot surface their own discovery-style playlists in the same prominent, discovery-focused UI. 💡 Proposal Enable user-created Game Discovery Playlists, with the following capabilities: Allow users to flag an existing playlist as a Game Discovery Playlist Or provide a dedicated option to create a new playlist specifically for discovery Discovery playlists could be built from: The user’s local collection The LaunchBox Games Database Or a combination of both Optional extensions: Allow users to publish discovery playlists for others to browse Allow other users to subscribe to or import shared discovery playlists into their own libraries Include basic metadata for shared playlists: Description Curator name Tags (e.g. “Hidden Gems”, “Beginner Friendly”, “Couch Co-op”) 🧩 Example Use Cases A user creates a “Hidden Gems of the PS2” discovery playlist using games from their library and flags it to appear in the Discovery Center. A community member creates a “Best Local Multiplayer Games” discovery playlist sourced from the Games Database and shares it publicly. Another user browses shared discovery playlists and adds one directly into their own Big Box setup. 📦 Benefits Empowers the community to curate and share recommendations. Makes the Game Discovery Center more dynamic and personalized. Encourages exploration beyond a single, centrally curated list. Creates a foundation for community-driven discovery similar to playlists, collections, or guides on other platforms. 💡 Notes Initial implementation could be local-only (user-created discovery playlists visible only to the user). Community sharing could be an optional second phase, leveraging existing Games Database infrastructure. Permissions and moderation could mirror existing database submission workflows if public sharing is enabled.

AstroBob 29 days ago
Open To Community
Ability to Specify Order of Preference in Game Media for Downloading and Clean up
Have ability to manage and clean up/delete unwanted game media. When I first started importing games, I ticked off most media options. But now that I have tons of games, I’m realizing that many of the media files, I don’t look at and are just taking up space. I mostly just want what, I consider as, the best media available for each game. I see this taking form in two ways. One, similar to a previous post I made, have the abiliity to define an order of preference for what to download. ie) where possible, I want a gameplay video snap. When not available, then I want a gameplay snap and MP3. When not available, then I want something else. I think this would go a long way in eliminating a lot of media that might not be used/wanted. Second, be able to use the same order of preference to clean up any media that you’ve already downloaded. ie) If I have a gameplay video snap, then purge MP3s and these other media types. This could even be merged into a single process, in that you define your order of preference, and then download any new media available or media for new games that you’ve since added, and then purge any media that you might no longer need or want, based on what new media that you’ve added.

VodkaParalyzer About 1 month ago
Open To Community
Ability to Specify Order of Preference in Game Media for Downloading and Clean up
Have ability to manage and clean up/delete unwanted game media. When I first started importing games, I ticked off most media options. But now that I have tons of games, I’m realizing that many of the media files, I don’t look at and are just taking up space. I mostly just want what, I consider as, the best media available for each game. I see this taking form in two ways. One, similar to a previous post I made, have the abiliity to define an order of preference for what to download. ie) where possible, I want a gameplay video snap. When not available, then I want a gameplay snap and MP3. When not available, then I want something else. I think this would go a long way in eliminating a lot of media that might not be used/wanted. Second, be able to use the same order of preference to clean up any media that you’ve already downloaded. ie) If I have a gameplay video snap, then purge MP3s and these other media types. This could even be merged into a single process, in that you define your order of preference, and then download any new media available or media for new games that you’ve since added, and then purge any media that you might no longer need or want, based on what new media that you’ve added.

VodkaParalyzer About 1 month ago
Open To Community
Ability to search or filter on combined rom.
I like to have the ability to use ROM in different languages, I’ve noticed that the filter options don’t search or filter on combined ROMs. The issue is that when the ROMs are combined, clones from regions other than the main one are no longer recognized correctly by the filters, they seem completely excluded from the filter. It would be nice to be able to filter on those combined ROM or have the ability, when creating a playlist, to get access to that Field in the Additional Apps.

Megadan About 1 month ago
Open To Community
Ability to search or filter on combined rom.
I like to have the ability to use ROM in different languages, I’ve noticed that the filter options don’t search or filter on combined ROMs. The issue is that when the ROMs are combined, clones from regions other than the main one are no longer recognized correctly by the filters, they seem completely excluded from the filter. It would be nice to be able to filter on those combined ROM or have the ability, when creating a playlist, to get access to that Field in the Additional Apps.

Megadan About 1 month ago
Open To Community
Enable Achievements Bindings in Big Box Root Game Views
Summary Allow Achievements-related bindings to be accessible in Big Box Root Game Views, enabling theme creators to display achievement progress directly in game lists and main views. Current Limitation At the moment, Achievements bindings (such as earned count, total count, and completion percentage) are only available in limited contexts and not accessible in Root Game Views (e.g., Wall Games, CoverFlow, Text Lists, etc.). This prevents themes from displaying achievement progress alongside games during normal navigation. Requested Functionality Expose the following Achievements-related properties to Big Box Root Game Views: Total achievements for the game Achievements earned by the player Completion percentage Optional: Platform-specific achievement sources (Steam, RetroAchievements, etc.) Use Cases for Theme Creators This would allow themes to: Show achievement completion percentage per game Display earned / total achievements (e.g. 18 / 42) Render progress bars indicating completion Highlight completed or near-complete games Create achievement-focused browsing experiences Benefits Enhances Big Box’s modern UI capabilities Encourages deeper engagement with achievements Aligns Big Box with features seen in modern launchers Gives theme creators more expressive tools No impact on users who don’t use achievements Additional Notes Read-only bindings would be sufficient Backwards compatible (themes without these bindings won’t be affected) Especially valuable for Steam and RetroAchievements users Conclusion Exposing Achievements bindings in Root Game Views would significantly expand what Big Box themes can display, enabling richer, more informative, and more engaging game browsing experiences.

Shimazu About 1 month ago
Open To Community
Enable Achievements Bindings in Big Box Root Game Views
Summary Allow Achievements-related bindings to be accessible in Big Box Root Game Views, enabling theme creators to display achievement progress directly in game lists and main views. Current Limitation At the moment, Achievements bindings (such as earned count, total count, and completion percentage) are only available in limited contexts and not accessible in Root Game Views (e.g., Wall Games, CoverFlow, Text Lists, etc.). This prevents themes from displaying achievement progress alongside games during normal navigation. Requested Functionality Expose the following Achievements-related properties to Big Box Root Game Views: Total achievements for the game Achievements earned by the player Completion percentage Optional: Platform-specific achievement sources (Steam, RetroAchievements, etc.) Use Cases for Theme Creators This would allow themes to: Show achievement completion percentage per game Display earned / total achievements (e.g. 18 / 42) Render progress bars indicating completion Highlight completed or near-complete games Create achievement-focused browsing experiences Benefits Enhances Big Box’s modern UI capabilities Encourages deeper engagement with achievements Aligns Big Box with features seen in modern launchers Gives theme creators more expressive tools No impact on users who don’t use achievements Additional Notes Read-only bindings would be sufficient Backwards compatible (themes without these bindings won’t be affected) Especially valuable for Steam and RetroAchievements users Conclusion Exposing Achievements bindings in Root Game Views would significantly expand what Big Box themes can display, enabling richer, more informative, and more engaging game browsing experiences.

Shimazu About 1 month ago
Open To Community
Seamless Switching Between LaunchBox and Big Box When Launching Executables
📋 Summary Improve the experience of switching between LaunchBox and Big Box by allowing either application to gracefully close the other when launched directly via its executable. This would remove errors caused by overlapping instances and make switching between desktop and full-screen modes more seamless and user-friendly. ❗ Problem LaunchBox and Big Box cannot run at the same time. Currently, users have two ways to switch: Use the built-in menu options Big Box from within LaunchBox Switch to Desktop from within Big Box Manually close one application and open the other The second approach often leads to problems. If a user manually closes LaunchBox and immediately opens BigBox.exe (or vice versa), the background shutdown and cleanup processes can cause errors where the app reports that another instance is still running. This becomes especially frustrating for users who: Launch Big Box from Steam, Sunshine/Moonlight, or other external launchers Have LaunchBox set to start with Windows Regularly switch between desktop and full-screen experiences 💡 Proposal Add automatic detection and graceful handoff behavior when launching either application directly: If LaunchBox is running and the user launches BigBox.exe: Prompt the user to: Close LaunchBox and open Big Box Cancel the action If Big Box is running and the user launches LaunchBox.exe: Apply the same logic in reverse The shutdown should be handled the same way as the existing in-app switch options, ensuring a clean exit and startup without instance conflicts. ⚙️ Additional Options Optional setting to: Always auto-close the other app without prompting Always prompt before switching Ensure all edits, metadata changes, and state are safely saved before closing either application 🧩 Use Cases Launching Big Box directly from Steam as a non-Steam game Streaming Big Box over Sunshine or Moonlight Using LaunchBox as a desktop manager and Big Box as a couch or arcade-mode frontend Quickly switching interfaces without worrying about shutdown timing or error dialogs 📦 Benefits Eliminates “instance already running” errors Makes executable-based launching behave as intuitively as in-app switching Improves reliability for streaming, automation, and external launcher workflows Creates a smoother, more polished transition between LaunchBox and Big Box

AstroBob About 1 month ago
Open To Community
Seamless Switching Between LaunchBox and Big Box When Launching Executables
📋 Summary Improve the experience of switching between LaunchBox and Big Box by allowing either application to gracefully close the other when launched directly via its executable. This would remove errors caused by overlapping instances and make switching between desktop and full-screen modes more seamless and user-friendly. ❗ Problem LaunchBox and Big Box cannot run at the same time. Currently, users have two ways to switch: Use the built-in menu options Big Box from within LaunchBox Switch to Desktop from within Big Box Manually close one application and open the other The second approach often leads to problems. If a user manually closes LaunchBox and immediately opens BigBox.exe (or vice versa), the background shutdown and cleanup processes can cause errors where the app reports that another instance is still running. This becomes especially frustrating for users who: Launch Big Box from Steam, Sunshine/Moonlight, or other external launchers Have LaunchBox set to start with Windows Regularly switch between desktop and full-screen experiences 💡 Proposal Add automatic detection and graceful handoff behavior when launching either application directly: If LaunchBox is running and the user launches BigBox.exe: Prompt the user to: Close LaunchBox and open Big Box Cancel the action If Big Box is running and the user launches LaunchBox.exe: Apply the same logic in reverse The shutdown should be handled the same way as the existing in-app switch options, ensuring a clean exit and startup without instance conflicts. ⚙️ Additional Options Optional setting to: Always auto-close the other app without prompting Always prompt before switching Ensure all edits, metadata changes, and state are safely saved before closing either application 🧩 Use Cases Launching Big Box directly from Steam as a non-Steam game Streaming Big Box over Sunshine or Moonlight Using LaunchBox as a desktop manager and Big Box as a couch or arcade-mode frontend Quickly switching interfaces without worrying about shutdown timing or error dialogs 📦 Benefits Eliminates “instance already running” errors Makes executable-based launching behave as intuitively as in-app switching Improves reliability for streaming, automation, and external launcher workflows Creates a smoother, more polished transition between LaunchBox and Big Box

AstroBob About 1 month ago
Open To Community
Yearly Recap / “Wrapped” Experience to LaunchBox & Big Box
📋 Summary Introduce a yearly recap feature in LaunchBox and Big Box that summarizes a user’s gaming activity across their entire library, similar to Steam’s Year in Review, but covering all games LaunchBox tracks regardless of storefront. ❗ Problem Steam’s yearly recap only reflects games played through Steam, ignoring playtime from Epic, GOG, Game Pass, emulators, and other sources. Users who split their gaming across multiple platforms never get a complete picture of their year. LaunchBox already aggregates playtime and activity across many libraries, but there’s currently no way to visualize or celebrate that data in a meaningful, end-of-year summary. 💡 Proposal Add an optional Yearly Recap feature that can be viewed in LaunchBox and Big Box, highlighting stats such as: Total playtime for the year Most played games (by time, not just play count) Number of games started, beaten, completed, or mastered Playtime by platform or genre Monthly or timeline-based highlights This could be presented as a dedicated recap screen, slideshow-style flow, or shareable summary. 🧩 Use Cases Users want a true “all-in-one” gaming recap that includes emulated games and non-Steam libraries Big Box users want a fun, visual summary they can view on the couch or show off Players enjoy reflecting on their gaming habits and milestones from the past year 📦 Benefits Provides a richer recap than storefront-specific alternatives Leverages LaunchBox’s unique strength as a unified gaming hub Adds a fun, celebratory feature that encourages engagement and long-term tracking Works naturally with existing playtime and progress tracking systems

Windblow About 1 month ago
Open To Community
Yearly Recap / “Wrapped” Experience to LaunchBox & Big Box
📋 Summary Introduce a yearly recap feature in LaunchBox and Big Box that summarizes a user’s gaming activity across their entire library, similar to Steam’s Year in Review, but covering all games LaunchBox tracks regardless of storefront. ❗ Problem Steam’s yearly recap only reflects games played through Steam, ignoring playtime from Epic, GOG, Game Pass, emulators, and other sources. Users who split their gaming across multiple platforms never get a complete picture of their year. LaunchBox already aggregates playtime and activity across many libraries, but there’s currently no way to visualize or celebrate that data in a meaningful, end-of-year summary. 💡 Proposal Add an optional Yearly Recap feature that can be viewed in LaunchBox and Big Box, highlighting stats such as: Total playtime for the year Most played games (by time, not just play count) Number of games started, beaten, completed, or mastered Playtime by platform or genre Monthly or timeline-based highlights This could be presented as a dedicated recap screen, slideshow-style flow, or shareable summary. 🧩 Use Cases Users want a true “all-in-one” gaming recap that includes emulated games and non-Steam libraries Big Box users want a fun, visual summary they can view on the couch or show off Players enjoy reflecting on their gaming habits and milestones from the past year 📦 Benefits Provides a richer recap than storefront-specific alternatives Leverages LaunchBox’s unique strength as a unified gaming hub Adds a fun, celebratory feature that encourages engagement and long-term tracking Works naturally with existing playtime and progress tracking systems

Windblow About 1 month ago
Open To Community
Per-Game Display Overrides for Resolution, Refresh Rate, and Scaling
📋 Summary Add support in LaunchBox and Big Box for per-game display overrides, allowing users to define resolution, refresh rate (Hz), and UI scaling that are applied automatically before a game launches and reverted afterward. This would apply to both emulated games and native PC games. ❗ Problem Modern 4K TVs and high-resolution monitors are now common, but many older games and emulators do not scale well in these environments: Text and UI elements can become too small to read at 4K resolutions Some emulators only support global resolution settings, making frequent manual changes necessary Certain setups, such as light gun games (e.g. Sinden), require very specific display settings like: 60 Hz refresh rate 100 percent scaling After exiting a game, users often need to manually restore their preferred Windows resolution or scaling to comfortably use LaunchBox again Currently, these adjustments must be handled manually at the OS or emulator level, which is time-consuming, error-prone, and inconsistent across different emulators and PC games. 💡 Proposal Introduce per-game (and optionally per-platform) display configuration options within LaunchBox: Resolution override (e.g. 1080p, 1440p, 4K) Refresh rate override (e.g. 60 Hz, 120 Hz, 144 Hz) Windows display scaling override (e.g. 100%, 150%, 200%) These settings would: Be applied automatically just before the game launches Be restored to the user’s previous settings when the game exits Work for both emulators and native PC games Be configurable via simple dropdowns or radio buttons in the Edit Game screen 🧩 Use Cases A user playing light gun games on a 4K TV sets: 1080p 60 Hz 100% scaling and has LaunchBox automatically restore 4K and 200% scaling afterward. A retro PC game with tiny text becomes readable by forcing a lower resolution or higher scaling before launch. A user with multiple display types (CRT, handheld, 4K TV) tailors display behavior per game instead of constantly adjusting Windows settings. 📦 Benefits Greatly improves usability on high-resolution displays and TVs Eliminates repetitive manual display configuration Works around emulator limitations where per-game display options are unavailable Enhances accessibility for text-heavy or visually sensitive games Improves quality of life for specialized setups such as arcade cabinets and light gun systems 💡 Notes This feature would complement emulator settings rather than replace them Safeguards should ensure display settings are always restored, even if a game crashes Could later be extended to support per-platform defaults in addition to per-game overrides

DrPhobus About 1 month ago
Open To Community
Per-Game Display Overrides for Resolution, Refresh Rate, and Scaling
📋 Summary Add support in LaunchBox and Big Box for per-game display overrides, allowing users to define resolution, refresh rate (Hz), and UI scaling that are applied automatically before a game launches and reverted afterward. This would apply to both emulated games and native PC games. ❗ Problem Modern 4K TVs and high-resolution monitors are now common, but many older games and emulators do not scale well in these environments: Text and UI elements can become too small to read at 4K resolutions Some emulators only support global resolution settings, making frequent manual changes necessary Certain setups, such as light gun games (e.g. Sinden), require very specific display settings like: 60 Hz refresh rate 100 percent scaling After exiting a game, users often need to manually restore their preferred Windows resolution or scaling to comfortably use LaunchBox again Currently, these adjustments must be handled manually at the OS or emulator level, which is time-consuming, error-prone, and inconsistent across different emulators and PC games. 💡 Proposal Introduce per-game (and optionally per-platform) display configuration options within LaunchBox: Resolution override (e.g. 1080p, 1440p, 4K) Refresh rate override (e.g. 60 Hz, 120 Hz, 144 Hz) Windows display scaling override (e.g. 100%, 150%, 200%) These settings would: Be applied automatically just before the game launches Be restored to the user’s previous settings when the game exits Work for both emulators and native PC games Be configurable via simple dropdowns or radio buttons in the Edit Game screen 🧩 Use Cases A user playing light gun games on a 4K TV sets: 1080p 60 Hz 100% scaling and has LaunchBox automatically restore 4K and 200% scaling afterward. A retro PC game with tiny text becomes readable by forcing a lower resolution or higher scaling before launch. A user with multiple display types (CRT, handheld, 4K TV) tailors display behavior per game instead of constantly adjusting Windows settings. 📦 Benefits Greatly improves usability on high-resolution displays and TVs Eliminates repetitive manual display configuration Works around emulator limitations where per-game display options are unavailable Enhances accessibility for text-heavy or visually sensitive games Improves quality of life for specialized setups such as arcade cabinets and light gun systems 💡 Notes This feature would complement emulator settings rather than replace them Safeguards should ensure display settings are always restored, even if a game crashes Could later be extended to support per-platform defaults in addition to per-game overrides

DrPhobus About 1 month ago