Open To Community
Quick Access Side Menu for Big Box
📋Summary Add a collapsible side menu in Big Box that gives instant access to commonly used functions—like search, filters, or system controls—without needing to exit to the main menu or dig through settings. This creates a more console-like, user-friendly experience. ❗Problem Basic tasks like putting the system into sleep mode, restarting, or shutting down currently require navigating all the way to the settings menu. This is especially inconvenient for users running Big Box as a shell replacement or in an arcade cabinet setup where intuitive, console-like interaction is key. Additionally, these system actions provide no visual feedback, making the experience feel abrupt or incomplete. 💡Proposal Introduce a side-accessible quick menu (opened via hotkey or controller shortcut) with the following options: 🔍 Search 🧮 Filters 🌐 Discovery Center ⚙️ Settings 🎨 Manage Theme 🌙 Rest Mode ⏻ Shutdown 🔁 Restart For the last three options (Rest Mode, Shutdown, Restart), include a short animated screen or video to visually confirm the action—matching or inheriting from the current theme. This could be similar to the startup video functionality and enhance the polish of transitions. ✅Benefits Makes Big Box feel more like a console UI Greatly improves usability for shell-mode or arcade cabinet setups Reduces steps and frustration for quick actions Themed transition visuals add immersion and clarity Here's what it looks like in Steam big picture mode:
Kefka2b 6 days ago
LaunchBox for Windows
Open To Community
Quick Access Side Menu for Big Box
📋Summary Add a collapsible side menu in Big Box that gives instant access to commonly used functions—like search, filters, or system controls—without needing to exit to the main menu or dig through settings. This creates a more console-like, user-friendly experience. ❗Problem Basic tasks like putting the system into sleep mode, restarting, or shutting down currently require navigating all the way to the settings menu. This is especially inconvenient for users running Big Box as a shell replacement or in an arcade cabinet setup where intuitive, console-like interaction is key. Additionally, these system actions provide no visual feedback, making the experience feel abrupt or incomplete. 💡Proposal Introduce a side-accessible quick menu (opened via hotkey or controller shortcut) with the following options: 🔍 Search 🧮 Filters 🌐 Discovery Center ⚙️ Settings 🎨 Manage Theme 🌙 Rest Mode ⏻ Shutdown 🔁 Restart For the last three options (Rest Mode, Shutdown, Restart), include a short animated screen or video to visually confirm the action—matching or inheriting from the current theme. This could be similar to the startup video functionality and enhance the polish of transitions. ✅Benefits Makes Big Box feel more like a console UI Greatly improves usability for shell-mode or arcade cabinet setups Reduces steps and frustration for quick actions Themed transition visuals add immersion and clarity Here's what it looks like in Steam big picture mode:
Kefka2b 6 days ago
LaunchBox for Windows
Open To Community
Custom Platform Selection for Attract Mode
📋Summary Allow users to choose which platforms or playlists are included in Big Box’s attract mode. This would let users curate the content shown when attract mode is active, rather than including all available platforms by default. ❗Problem Currently, attract mode cycles through all platforms, including those the user may not want to feature—such as older systems with less appealing visuals or audio. The only workaround is to completely hide those platforms from Big Box, which also removes them from normal navigation and browsing. 💡Proposal Add a new setting under Attract Mode options that allows users to: Manually select which platforms and/or playlists are eligible for inclusion Toggle individual platforms on or off without hiding them from Big Box entirely Save multiple presets for different attract mode configurations (optional) ✅Benefits Prevents unwanted systems from appearing during attract mode Gives users more control over the ambiance of their arcade or showcase setup Allows curated attract experiences based on genre, era, or audience preference
Elhora 6 days ago
LaunchBox for Windows
Open To Community
Custom Platform Selection for Attract Mode
📋Summary Allow users to choose which platforms or playlists are included in Big Box’s attract mode. This would let users curate the content shown when attract mode is active, rather than including all available platforms by default. ❗Problem Currently, attract mode cycles through all platforms, including those the user may not want to feature—such as older systems with less appealing visuals or audio. The only workaround is to completely hide those platforms from Big Box, which also removes them from normal navigation and browsing. 💡Proposal Add a new setting under Attract Mode options that allows users to: Manually select which platforms and/or playlists are eligible for inclusion Toggle individual platforms on or off without hiding them from Big Box entirely Save multiple presets for different attract mode configurations (optional) ✅Benefits Prevents unwanted systems from appearing during attract mode Gives users more control over the ambiance of their arcade or showcase setup Allows curated attract experiences based on genre, era, or audience preference
Elhora 6 days ago
LaunchBox for Windows
Open To Community
Multilingual Support for Game Metadata
📋Summary Introduce support for localized game metadata in LaunchBox. This would allow users to view game titles, descriptions, and other metadata in their preferred language, improving accessibility for non-English speakers. ❗Problem While LaunchBox currently supports multiple languages for the UI, all game metadata — including descriptions, genres, and developer info — is stored in English. This creates an inconsistent experience for international users. E.g even when the interface is set to Spanish, all game info remains in English unless manually changed or scraped through third-party tools like Skraper. 💡Proposal Allow the LaunchBox Games Database to store metadata entries in multiple languages Enable users to select their preferred language for game metadata in the application settings Add community-driven translation support for new and existing game entries Fall back to English when localized data is unavailable ✅Benefits Provides a consistent and fully localized experience for international users Reduces reliance on third-party tools or manual editing for non-English metadata Opens LaunchBox to a wider global audience
AstroBob 7 days ago
LaunchBox Games Database
Open To Community
Multilingual Support for Game Metadata
📋Summary Introduce support for localized game metadata in LaunchBox. This would allow users to view game titles, descriptions, and other metadata in their preferred language, improving accessibility for non-English speakers. ❗Problem While LaunchBox currently supports multiple languages for the UI, all game metadata — including descriptions, genres, and developer info — is stored in English. This creates an inconsistent experience for international users. E.g even when the interface is set to Spanish, all game info remains in English unless manually changed or scraped through third-party tools like Skraper. 💡Proposal Allow the LaunchBox Games Database to store metadata entries in multiple languages Enable users to select their preferred language for game metadata in the application settings Add community-driven translation support for new and existing game entries Fall back to English when localized data is unavailable ✅Benefits Provides a consistent and fully localized experience for international users Reduces reliance on third-party tools or manual editing for non-English metadata Opens LaunchBox to a wider global audience
AstroBob 7 days ago
LaunchBox Games Database
Open To Community
Built-In Disc Image Conversion Tool
📋Summary Introduce a built-in tool within LaunchBox that allows users to convert disc-based games (such as ISO, BIN/CUE) into more space-efficient formats like CHD, PBP, RVZ, GCZ, NKit, and GZ ❗Problem Many emulators support modern compressed formats that significantly reduce file size without sacrificing performance. However, users currently rely on third-party tools like CHDMan, NKit, and NAMDHC — many of which are outdated, lack intuitive interfaces, or don’t support modern compression formats like Zstandard. This adds friction and complexity to the game management workflow. 💡Proposal Add a new tool in LaunchBox (e.g., under Tools > Convert Disc Images) Support converting from ISO, BIN/CUE, and other common disc formats Output to formats such as: CHD (for arcade, PS1, Saturn, etc.) PBP (for PSP) RVZ / GCZ / NKit (for GameCube/Wii) GZ (for generic ISO compression) Include compression options (Zstandard, LZMA, etc.) Optionally update the associated ROM path in LaunchBox after conversion ✅Benefits Simplifies disc image compression without leaving LaunchBox Saves disk space with modern, emulator-friendly formats Encourages better ROM organization and performance Reduces reliance on outdated or complex third-party tools 🔄📁🎮
Arthurcoutinho600 12 days ago
LaunchBox for Windows
Open To Community
Built-In Disc Image Conversion Tool
📋Summary Introduce a built-in tool within LaunchBox that allows users to convert disc-based games (such as ISO, BIN/CUE) into more space-efficient formats like CHD, PBP, RVZ, GCZ, NKit, and GZ ❗Problem Many emulators support modern compressed formats that significantly reduce file size without sacrificing performance. However, users currently rely on third-party tools like CHDMan, NKit, and NAMDHC — many of which are outdated, lack intuitive interfaces, or don’t support modern compression formats like Zstandard. This adds friction and complexity to the game management workflow. 💡Proposal Add a new tool in LaunchBox (e.g., under Tools > Convert Disc Images) Support converting from ISO, BIN/CUE, and other common disc formats Output to formats such as: CHD (for arcade, PS1, Saturn, etc.) PBP (for PSP) RVZ / GCZ / NKit (for GameCube/Wii) GZ (for generic ISO compression) Include compression options (Zstandard, LZMA, etc.) Optionally update the associated ROM path in LaunchBox after conversion ✅Benefits Simplifies disc image compression without leaving LaunchBox Saves disk space with modern, emulator-friendly formats Encourages better ROM organization and performance Reduces reliance on outdated or complex third-party tools 🔄📁🎮
Arthurcoutinho600 12 days ago
LaunchBox for Windows
Investigation
Out of Memory Error When Waking from Sleep
📝 Description Some users on LaunchBox 13.21 may encounter an “Out of Memory” error after waking their PC from sleep. This is a known issue related to hybrid sleep — a power state where the system first enters hibernation before going to sleep. 🔧 Technical Details The problem appears to stem from how the.NET Framework handles system sleep states. While the framework is expected to manage transitions smoothly, it’s currently failing to do so in this scenario, resulting in instability upon wake. 🛠️ Workaround The issue can potentially be avoided by disabling hybrid sleep. This usually involves turning off hibernation entirely. While results may vary, this workaround has helped some users avoid the error but is not a good long term solution — please use at your own discretion. 🚧 Status We are actively investigating possible workarounds within our codebase. However, the root of the issue lies within the.NET Framework, which complicates a direct fix. This issue did not delay the release of 13.21, but we are prioritizing a more stable long-term solution.
AstroBob 12 days ago
Known Issue
Bug Report
Investigation
Out of Memory Error When Waking from Sleep
📝 Description Some users on LaunchBox 13.21 may encounter an “Out of Memory” error after waking their PC from sleep. This is a known issue related to hybrid sleep — a power state where the system first enters hibernation before going to sleep. 🔧 Technical Details The problem appears to stem from how the.NET Framework handles system sleep states. While the framework is expected to manage transitions smoothly, it’s currently failing to do so in this scenario, resulting in instability upon wake. 🛠️ Workaround The issue can potentially be avoided by disabling hybrid sleep. This usually involves turning off hibernation entirely. While results may vary, this workaround has helped some users avoid the error but is not a good long term solution — please use at your own discretion. 🚧 Status We are actively investigating possible workarounds within our codebase. However, the root of the issue lies within the.NET Framework, which complicates a direct fix. This issue did not delay the release of 13.21, but we are prioritizing a more stable long-term solution.
AstroBob 12 days ago
Known Issue
Bug Report
Open To Community
Reorganize Tools Menu for Improved Usability
📋Summary Propose a user interface reorganization of the LaunchBox Tools and related menus to improve clarity, grouping, and discoverability—especially for new users. This request does not suggest removing or changing any existing functionality, but rather restructuring the current options to reduce clutter and improve the overall UX. ❗Problem The Tools menu has grown over time and now includes a wide mix of options that can be hard to navigate. Repetitive wording, loosely grouped items, and a flat structure make it challenging to find specific tools quickly—especially for users new to LaunchBox. 💡Proposal Introduce a more structured and intuitive layout to the Tools menu. One community member recently shared a thoughtful example on our forums, breaking the menu into cleaner, contextual groups such as: 🎮 Collection – Import, Add Game, Achievements, Audit 🧠 Metadata & Media – Metadata updates, image packs, community ratings 🧩 Emulators & Scripts – Emulator management, plugins, AutoHotKey 🛠️ Tools – Scan, file operations, cloud sync ⚙️ Settings & Help – Options, support, tutorials 🖥️ View – Filters, sorting, layout options While this specific breakdown is just one interpretation, it highlights the value of clearer groupings, shorter labels, and more intuitive organization—making the menu easier to navigate without changing any existing functionality. The key principle would be to apply UX best practices (e.g. grouping by purpose, limiting menu depth, and removing redundant verbs), while keeping the experience familiar for existing users. ✅Benefits Makes the Tools menu easier to scan and understand at a glance Reduces visual and cognitive clutter for new users Creates space for future tools and features with a more scalable layout Allows the interface to feel more intentional and polished
AstroBob 12 days ago
LaunchBox for Windows
Open To Community
Reorganize Tools Menu for Improved Usability
📋Summary Propose a user interface reorganization of the LaunchBox Tools and related menus to improve clarity, grouping, and discoverability—especially for new users. This request does not suggest removing or changing any existing functionality, but rather restructuring the current options to reduce clutter and improve the overall UX. ❗Problem The Tools menu has grown over time and now includes a wide mix of options that can be hard to navigate. Repetitive wording, loosely grouped items, and a flat structure make it challenging to find specific tools quickly—especially for users new to LaunchBox. 💡Proposal Introduce a more structured and intuitive layout to the Tools menu. One community member recently shared a thoughtful example on our forums, breaking the menu into cleaner, contextual groups such as: 🎮 Collection – Import, Add Game, Achievements, Audit 🧠 Metadata & Media – Metadata updates, image packs, community ratings 🧩 Emulators & Scripts – Emulator management, plugins, AutoHotKey 🛠️ Tools – Scan, file operations, cloud sync ⚙️ Settings & Help – Options, support, tutorials 🖥️ View – Filters, sorting, layout options While this specific breakdown is just one interpretation, it highlights the value of clearer groupings, shorter labels, and more intuitive organization—making the menu easier to navigate without changing any existing functionality. The key principle would be to apply UX best practices (e.g. grouping by purpose, limiting menu depth, and removing redundant verbs), while keeping the experience familiar for existing users. ✅Benefits Makes the Tools menu easier to scan and understand at a glance Reduces visual and cognitive clutter for new users Creates space for future tools and features with a more scalable layout Allows the interface to feel more intentional and polished
AstroBob 12 days ago
LaunchBox for Windows
Gallery Sorting Order
Sort the games in the proper order, Disc 2 always shows before Disc1 If not combined into 1 game (aranged by Title) & (arange by Source) & (arange by Launchbox Database ID) Not always, sorry, 90% of the time. - Bonus discs appear before the main game. - Disc 4 appear before disc 3 - Demo appear before main version Example: Teenage Mutant Ninja Turtles 2 - Battle Nexus (USA) (Disc2).rvz Teenage Mutant Ninja Turtles 2 - Battle Nexus (USA) (Disc 1).rvz Example 2: Alice Dreams Tournament (USA) (Disc 2) (Unl).cue Alice Dreams Tournament (USA) (Disc 1) (Unl).cue Example 3: D2 (USA) (Disc 2).cue D2 (USA) (Disc 1).cue D2 (USA) (Disc 4).cue D2 (USA) (Disc 3).cue Example 4: NBA 07 (Demo) NBA 07 (USA) Furthermore: When combining many versions of a game like Official U.S. PlayStation Magazine Demo Disc 1 to 112 , when we click “Play version” the menu only shows “Play USA version” without the rest of the name of the game making it impossible to actually know which one we’re picking, would be good to show the entire name in the “Play version” contextual menu. This would make our library look better by avoiding the clutter of 100+ versions, combining them is definitely the way forward, in my opinion.
Sarimasu 13 days ago
LaunchBox for Windows
Gallery Sorting Order
Sort the games in the proper order, Disc 2 always shows before Disc1 If not combined into 1 game (aranged by Title) & (arange by Source) & (arange by Launchbox Database ID) Not always, sorry, 90% of the time. - Bonus discs appear before the main game. - Disc 4 appear before disc 3 - Demo appear before main version Example: Teenage Mutant Ninja Turtles 2 - Battle Nexus (USA) (Disc2).rvz Teenage Mutant Ninja Turtles 2 - Battle Nexus (USA) (Disc 1).rvz Example 2: Alice Dreams Tournament (USA) (Disc 2) (Unl).cue Alice Dreams Tournament (USA) (Disc 1) (Unl).cue Example 3: D2 (USA) (Disc 2).cue D2 (USA) (Disc 1).cue D2 (USA) (Disc 4).cue D2 (USA) (Disc 3).cue Example 4: NBA 07 (Demo) NBA 07 (USA) Furthermore: When combining many versions of a game like Official U.S. PlayStation Magazine Demo Disc 1 to 112 , when we click “Play version” the menu only shows “Play USA version” without the rest of the name of the game making it impossible to actually know which one we’re picking, would be good to show the entire name in the “Play version” contextual menu. This would make our library look better by avoiding the clutter of 100+ versions, combining them is definitely the way forward, in my opinion.
Sarimasu 13 days ago
LaunchBox for Windows
Open To Community
Generic Auto-Exit Function for All Emulators
📋Summary Introduce a universal “auto-exit” feature that allows users to close any running emulator instance using a controller shortcut—without needing to write or configure a dedicated AutoHotKey script for each emulator. ❗Problem Currently, exiting an emulator with a controller requires either manually closing the window or setting up custom AutoHotKey scripts for each individual emulator. This setup process is time-consuming, especially for users with large emulator libraries or less technical experience. Additionally, not all emulators support native controller-based exit functions, making the process inconsistent and sometimes frustrating when switching between systems. 💡Proposal Add a new global controller shortcut (e.g., Start + Select) that functions as a universal “exit emulator” command Implement this at the LaunchBox/BigBox level so it can detect and terminate the active emulator process, regardless of which emulator is running Optional setting to confirm exit or display a small overlay notification when triggered Option to enable/disable per platform or globally ✅Benefits Significantly reduces setup time—no need for per-emulator scripts Provides a consistent, user-friendly way to exit games with a controller Greatly improves usability for couch/HTPC setups and less tech-savvy users Encourages broader controller use without keyboard fallback 🔄🕹️📴
Gabriele 14 days ago
LaunchBox for Windows
Open To Community
Generic Auto-Exit Function for All Emulators
📋Summary Introduce a universal “auto-exit” feature that allows users to close any running emulator instance using a controller shortcut—without needing to write or configure a dedicated AutoHotKey script for each emulator. ❗Problem Currently, exiting an emulator with a controller requires either manually closing the window or setting up custom AutoHotKey scripts for each individual emulator. This setup process is time-consuming, especially for users with large emulator libraries or less technical experience. Additionally, not all emulators support native controller-based exit functions, making the process inconsistent and sometimes frustrating when switching between systems. 💡Proposal Add a new global controller shortcut (e.g., Start + Select) that functions as a universal “exit emulator” command Implement this at the LaunchBox/BigBox level so it can detect and terminate the active emulator process, regardless of which emulator is running Optional setting to confirm exit or display a small overlay notification when triggered Option to enable/disable per platform or globally ✅Benefits Significantly reduces setup time—no need for per-emulator scripts Provides a consistent, user-friendly way to exit games with a controller Greatly improves usability for couch/HTPC setups and less tech-savvy users Encourages broader controller use without keyboard fallback 🔄🕹️📴
Gabriele 14 days ago
LaunchBox for Windows
LaunchBox Save Management No Longer Recognizes Flycast Saves After Recent Change
Description: The Save Management features in LaunchBox are no longer working correctly with the Flycast core (Dreamcast emulator via RetroArch) due to a recent change made by Flycast developers. Details: Previously, Flycast saved files using the same name as the ROM file, which allowed LaunchBox to easily detect and associate save files with each game. However, as per this Flycast update (Discussion Link), saves are now named using the game’s internal GAME ID instead of the ROM filename. As a result, LaunchBox can no longer detect existing saves because the filenames no longer match the ROMs, breaking Save Management functionality for any titles using the updated Flycast core. Steps to Reproduce: Update Flycast core to the latest version with GAME ID save naming. Load a Dreamcast ROM using the updated core. Create a save file in-game. Check LaunchBox Save Management for the ROM — no save is detected, despite one existing on disk. Expected Behavior: LaunchBox should recognize save files associated with games, even if Flycast uses GAME IDs rather than ROM filenames. Additional Information: This change affects all users of the updated Flycast core through RetroArch and impacts Dreamcast game saves specifically.
AstroBob 14 days ago
Known Issue
Bug Report
LaunchBox Save Management No Longer Recognizes Flycast Saves After Recent Change
Description: The Save Management features in LaunchBox are no longer working correctly with the Flycast core (Dreamcast emulator via RetroArch) due to a recent change made by Flycast developers. Details: Previously, Flycast saved files using the same name as the ROM file, which allowed LaunchBox to easily detect and associate save files with each game. However, as per this Flycast update (Discussion Link), saves are now named using the game’s internal GAME ID instead of the ROM filename. As a result, LaunchBox can no longer detect existing saves because the filenames no longer match the ROMs, breaking Save Management functionality for any titles using the updated Flycast core. Steps to Reproduce: Update Flycast core to the latest version with GAME ID save naming. Load a Dreamcast ROM using the updated core. Create a save file in-game. Check LaunchBox Save Management for the ROM — no save is detected, despite one existing on disk. Expected Behavior: LaunchBox should recognize save files associated with games, even if Flycast uses GAME IDs rather than ROM filenames. Additional Information: This change affects all users of the updated Flycast core through RetroArch and impacts Dreamcast game saves specifically.
AstroBob 14 days ago
Known Issue
Bug Report
Open To Community
Playlist Database with Dynamic Syncing
📋Summary Introduce an official, community-driven Playlist Database that users can browse and subscribe to. When a user has games in their library that match a selected playlist, LaunchBox would automatically create that playlist, download associated metadata and media, and maintain a live link so it updates dynamically as new matching games are added. 💡Proposal Create an official Playlist Database, categorized by themes such as: Series Collections (e.g., Mega Man, Zelda) Character Collections (e.g., Sonic Games, Kirby) Top Rated / Genre Collections (e.g., Best of NES, Hidden Gems) Merged / Developer Collections (e.g., Capcom Arcade Hits) Allow users to subscribe to playlists via a search or filterable interface When subscribed, LaunchBox: Creates the playlist locally if any matching games exist Downloads metadata and media (e.g., clear logos, videos, etc.) Keeps the playlist in sync, automatically updating as new games are added Option to prioritize metadata from the Playlist DB over local naming for better scraping accuracy ✅Benefits Provides a powerful new way to curate and organize libraries effortlessly Eliminates tedious manual playlist creation and media scraping Enhances visibility of great community-curated collections Automatically keeps playlists updated as the user’s library evolves 📚🎮✨
Arthurcoutinho600 15 days ago
LaunchBox Games Database
Open To Community
Playlist Database with Dynamic Syncing
📋Summary Introduce an official, community-driven Playlist Database that users can browse and subscribe to. When a user has games in their library that match a selected playlist, LaunchBox would automatically create that playlist, download associated metadata and media, and maintain a live link so it updates dynamically as new matching games are added. 💡Proposal Create an official Playlist Database, categorized by themes such as: Series Collections (e.g., Mega Man, Zelda) Character Collections (e.g., Sonic Games, Kirby) Top Rated / Genre Collections (e.g., Best of NES, Hidden Gems) Merged / Developer Collections (e.g., Capcom Arcade Hits) Allow users to subscribe to playlists via a search or filterable interface When subscribed, LaunchBox: Creates the playlist locally if any matching games exist Downloads metadata and media (e.g., clear logos, videos, etc.) Keeps the playlist in sync, automatically updating as new games are added Option to prioritize metadata from the Playlist DB over local naming for better scraping accuracy ✅Benefits Provides a powerful new way to curate and organize libraries effortlessly Eliminates tedious manual playlist creation and media scraping Enhances visibility of great community-curated collections Automatically keeps playlists updated as the user’s library evolves 📚🎮✨
Arthurcoutinho600 15 days ago
LaunchBox Games Database
Open To Community
Basic Video Snap Editing and Merging Tools
📋Summary Introduce built-in tools to trim, merge, and customize video snaps within LaunchBox. This would allow users to create more personalised and relevant gameplay previews and intro videos—especially useful for Big Box platform and playlist intros. ❗Problem Currently, users must rely on external video editing software to trim or merge gameplay clips (e.g. YouTube videos) into suitable video snaps. This adds unnecessary friction, especially for users who want short, focused gameplay snippets or want to compile themed intros for playlists or categories in Big Box. 💡Proposal Add a video trimming tool for shortening video snaps directly inside LaunchBox (e.g., select start and end timestamps via a simple UI) Add the ability to merge multiple video files into one, ideal for creating custom intros for platforms or playlists Provide support for importing YouTube-sourced gameplay clips, with optional download and edit functionality Optionally allow saving presets for snap length (e.g., 30 sec, 60 sec) Integrate these features under a “Video Tools” section or as part of the Edit Media workflow ✅Benefits Makes it easier to create consistent, high-quality video snaps for individual games Allows playlist and platform intro videos to be generated by combining themed clips Reduces dependency on third-party editors for simple video tasks Supports more personalized setups in Big Box 📹✂️🎬
Arthurcoutinho600 15 days ago
LaunchBox for Windows
Open To Community
Basic Video Snap Editing and Merging Tools
📋Summary Introduce built-in tools to trim, merge, and customize video snaps within LaunchBox. This would allow users to create more personalised and relevant gameplay previews and intro videos—especially useful for Big Box platform and playlist intros. ❗Problem Currently, users must rely on external video editing software to trim or merge gameplay clips (e.g. YouTube videos) into suitable video snaps. This adds unnecessary friction, especially for users who want short, focused gameplay snippets or want to compile themed intros for playlists or categories in Big Box. 💡Proposal Add a video trimming tool for shortening video snaps directly inside LaunchBox (e.g., select start and end timestamps via a simple UI) Add the ability to merge multiple video files into one, ideal for creating custom intros for platforms or playlists Provide support for importing YouTube-sourced gameplay clips, with optional download and edit functionality Optionally allow saving presets for snap length (e.g., 30 sec, 60 sec) Integrate these features under a “Video Tools” section or as part of the Edit Media workflow ✅Benefits Makes it easier to create consistent, high-quality video snaps for individual games Allows playlist and platform intro videos to be generated by combining themed clips Reduces dependency on third-party editors for simple video tasks Supports more personalized setups in Big Box 📹✂️🎬
Arthurcoutinho600 15 days ago
LaunchBox for Windows
Open To Community
Built-in Mod Manager for PC Games
📋Summary Introduce a built-in mod management system in LaunchBox that allows users to easily add, enable, disable, and organize community-created mods for their PC games. This would streamline the modding process and centralize game customization directly within LaunchBox. ❗Problem Currently, applying mods to PC games often requires external tools or manual file manipulation. This creates a barrier for less technical users and adds friction to the modding workflow. Since LaunchBox already manages games and additional applications, it’s a natural place to also manage and apply mods—especially as many users already curate large PC libraries within it. 💡Proposal Add a Mods tab when editing a PC game entry Allow users to import ZIP or folder-based mods, categorize them (e.g. skins, fixes, content), and toggle them on or off Support for loading order or priority for compatible mod types Optional integration with popular mod repositories (e.g., Nexus Mods) to search, download, and update mods Safe backup option to restore the game to its pre-modded state Show enabled mods on the game’s details view, and optionally launch with or without mods ✅Benefits Centralizes mod management in one place alongside the rest of the user’s game library Lowers the barrier to entry for modding PC games Makes it easier to experiment with and share mod setups Adds convenience for power users who juggle multiple mods per game 🧩🎮🧰
Arthurcoutinho600 15 days ago
LaunchBox for Windows
Open To Community
Built-in Mod Manager for PC Games
📋Summary Introduce a built-in mod management system in LaunchBox that allows users to easily add, enable, disable, and organize community-created mods for their PC games. This would streamline the modding process and centralize game customization directly within LaunchBox. ❗Problem Currently, applying mods to PC games often requires external tools or manual file manipulation. This creates a barrier for less technical users and adds friction to the modding workflow. Since LaunchBox already manages games and additional applications, it’s a natural place to also manage and apply mods—especially as many users already curate large PC libraries within it. 💡Proposal Add a Mods tab when editing a PC game entry Allow users to import ZIP or folder-based mods, categorize them (e.g. skins, fixes, content), and toggle them on or off Support for loading order or priority for compatible mod types Optional integration with popular mod repositories (e.g., Nexus Mods) to search, download, and update mods Safe backup option to restore the game to its pre-modded state Show enabled mods on the game’s details view, and optionally launch with or without mods ✅Benefits Centralizes mod management in one place alongside the rest of the user’s game library Lowers the barrier to entry for modding PC games Makes it easier to experiment with and share mod setups Adds convenience for power users who juggle multiple mods per game 🧩🎮🧰
Arthurcoutinho600 15 days ago
LaunchBox for Windows
Open To Community
Per-Image Type Media Limits During Import
📋Summary Improve the media import process in LaunchBox by allowing users to set separate download limits for different image types (e.g., logos, box art, screenshots). This would avoid unnecessary duplicate downloads from EmuMovies when high-quality media already exists from the LaunchBox Games Database. ❗Problem Currently, LaunchBox applies a single global media limit across all image categories during import. If a user sets a media limit of 3 (to grab multiple screenshots), it also applies 3 downloads for clear logos, box fronts, etc. This can result in unwanted duplicate media being pulled from EmuMovies, even when a higher-quality version already exists from the LaunchBox Database. Additionally, minor variations in file size or quality between EmuMovies and LaunchBox DB media cause LaunchBox to treat them as separate files, cluttering libraries unnecessarily. 💡Proposal Add an option during the import process to set separate media limits for each image type (e.g., 1 Clear Logo, 1 Box Front, 3 Screenshots, etc.) If media already exists from the LaunchBox DB, automatically uncheck that category in the EmuMovies section unless the user manually forces it Improve media cleaning tools to better detect near-duplicate images based on metadata and minor quality difference ✅Benefits Prevents unnecessary downloads when high-quality media already exists Allows finer control over how much media is downloaded for different categories Reduces library clutter caused by duplicate or near-duplicate media Saves download time and storage space by eliminating redundant files 🎨📂⚡
Elhora 16 days ago
LaunchBox for Windows
Open To Community
Per-Image Type Media Limits During Import
📋Summary Improve the media import process in LaunchBox by allowing users to set separate download limits for different image types (e.g., logos, box art, screenshots). This would avoid unnecessary duplicate downloads from EmuMovies when high-quality media already exists from the LaunchBox Games Database. ❗Problem Currently, LaunchBox applies a single global media limit across all image categories during import. If a user sets a media limit of 3 (to grab multiple screenshots), it also applies 3 downloads for clear logos, box fronts, etc. This can result in unwanted duplicate media being pulled from EmuMovies, even when a higher-quality version already exists from the LaunchBox Database. Additionally, minor variations in file size or quality between EmuMovies and LaunchBox DB media cause LaunchBox to treat them as separate files, cluttering libraries unnecessarily. 💡Proposal Add an option during the import process to set separate media limits for each image type (e.g., 1 Clear Logo, 1 Box Front, 3 Screenshots, etc.) If media already exists from the LaunchBox DB, automatically uncheck that category in the EmuMovies section unless the user manually forces it Improve media cleaning tools to better detect near-duplicate images based on metadata and minor quality difference ✅Benefits Prevents unnecessary downloads when high-quality media already exists Allows finer control over how much media is downloaded for different categories Reduces library clutter caused by duplicate or near-duplicate media Saves download time and storage space by eliminating redundant files 🎨📂⚡
Elhora 16 days ago
LaunchBox for Windows
Open To Community
Custom Media Case Generator for Box Art and Posters
📋Summary Introduce a feature in LaunchBox that automatically generates box art using platform-specific case templates (e.g., PS2, Blu-ray, PS4, GOG, Steam). This would be especially useful for digital-only games or titles lacking consistent artwork, and it would help visually distinguish games that exist on multiple platforms. ❗Problem Many digital games, homebrews, or lesser-known titles don’t have official or community-created box art. This leads to a visually inconsistent library where some games have clean cases and others appear blank or generic. It’s also difficult to distinguish between the same game imported under different platforms (e.g., Doom on PC vs. Doom on Xbox). 💡Proposal LaunchBox can automatically generate box art using a set of customizable templates for: PS2 / PS3 / PS4 / PS5 Xbox 360 / Xbox One PC (e.g., Games for Windows, DVD, GOG, Steam) Switch / Nintendo DS / 3DS Custom templates created by the community Template would overlay platform-specific case borders and logos on top of any placeholder or provided artwork (e.g., a game screenshot or title logo) Users can: Choose a default template per platform Override templates per game or playlist Upload their own case styles for use Include an option to apply these generated covers only when artwork is missing ✅Benefits Ensures a more consistent and visually appealing library across platforms Makes it easy to distinguish multi-platform games at a glance Offers a fallback for games without official art, particularly digital or obscure titles Empowers users and the community to create and share their own branded case templates 🖼️💾📀
Arthurcoutinho600 18 days ago
LaunchBox for Windows
Open To Community
Custom Media Case Generator for Box Art and Posters
📋Summary Introduce a feature in LaunchBox that automatically generates box art using platform-specific case templates (e.g., PS2, Blu-ray, PS4, GOG, Steam). This would be especially useful for digital-only games or titles lacking consistent artwork, and it would help visually distinguish games that exist on multiple platforms. ❗Problem Many digital games, homebrews, or lesser-known titles don’t have official or community-created box art. This leads to a visually inconsistent library where some games have clean cases and others appear blank or generic. It’s also difficult to distinguish between the same game imported under different platforms (e.g., Doom on PC vs. Doom on Xbox). 💡Proposal LaunchBox can automatically generate box art using a set of customizable templates for: PS2 / PS3 / PS4 / PS5 Xbox 360 / Xbox One PC (e.g., Games for Windows, DVD, GOG, Steam) Switch / Nintendo DS / 3DS Custom templates created by the community Template would overlay platform-specific case borders and logos on top of any placeholder or provided artwork (e.g., a game screenshot or title logo) Users can: Choose a default template per platform Override templates per game or playlist Upload their own case styles for use Include an option to apply these generated covers only when artwork is missing ✅Benefits Ensures a more consistent and visually appealing library across platforms Makes it easy to distinguish multi-platform games at a glance Offers a fallback for games without official art, particularly digital or obscure titles Empowers users and the community to create and share their own branded case templates 🖼️💾📀
Arthurcoutinho600 18 days ago
LaunchBox for Windows
Open To Community
Support for Importing Games from Additional Windows Storefronts
📋Summary Expand LaunchBox’s PC game importing capabilities to include more digital storefronts such as Itch.io, Game Jolt, and other indie or alternative Windows game platforms. This would make it easier to organize, launch, and scrape metadata for a broader range of PC games. ❗Problem Currently, LaunchBox supports importing games from major platforms like Steam, Epic Games, and GOG. However, many users—especially indie fans—own a growing number of titles from platforms like Itch.io and Game Jolt. These storefronts are not officially supported, requiring users to import games manually and scrape metadata individually, which is time-consuming and prone to errors. 💡Proposal Add official import support for additional storefronts, including but not limited to: Itch.io Game Jolt Legacy DRM-free installers (with improved folder scanning support) This could include reading local installation manifests or game folders (when available), scraping game titles and metadata from the LaunchBox Games Database or integrated store APIs, and allowing auto-populated metadata and media just like other supported platforms. ✅Benefits Makes it easier for users to manage and launch their full PC game library, regardless of source Supports indie game collectors and developers who distribute via Itch.io or Game Jolt Provides better metadata scraping and media downloads for lesser-known titles
Arthurcoutinho600 18 days ago
LaunchBox for Windows
Open To Community
Support for Importing Games from Additional Windows Storefronts
📋Summary Expand LaunchBox’s PC game importing capabilities to include more digital storefronts such as Itch.io, Game Jolt, and other indie or alternative Windows game platforms. This would make it easier to organize, launch, and scrape metadata for a broader range of PC games. ❗Problem Currently, LaunchBox supports importing games from major platforms like Steam, Epic Games, and GOG. However, many users—especially indie fans—own a growing number of titles from platforms like Itch.io and Game Jolt. These storefronts are not officially supported, requiring users to import games manually and scrape metadata individually, which is time-consuming and prone to errors. 💡Proposal Add official import support for additional storefronts, including but not limited to: Itch.io Game Jolt Legacy DRM-free installers (with improved folder scanning support) This could include reading local installation manifests or game folders (when available), scraping game titles and metadata from the LaunchBox Games Database or integrated store APIs, and allowing auto-populated metadata and media just like other supported platforms. ✅Benefits Makes it easier for users to manage and launch their full PC game library, regardless of source Supports indie game collectors and developers who distribute via Itch.io or Game Jolt Provides better metadata scraping and media downloads for lesser-known titles
Arthurcoutinho600 18 days ago
LaunchBox for Windows
Open To Community
Add Visual Save State Manager Menu to Big Box
📋Summary Enhance Big Box’s save state functionality by adding a visual save state manager menu that appears in the game list view. This menu would allow users to view thumbnails, timestamps, and options for each available save state before choosing to load, delete, duplicate, or start a new game. ❗Problem While Big Box already supports loading save states, the current system lacks a visual preview or management menu. Users can’t easily see what each save state contains without blindly loading them, making the process less intuitive. Other frontends like RetroBat and Batocera offer a more polished experience by displaying a thumbnail and metadata for each save state, helping users make faster, more informed choices. 💡Proposal When selecting a game, provide an option to open a Save State Manager menu Display: Thumbnail preview of each save state (captured automatically when saving) Save date and time Optional custom save name Allow users to: Load a save state Delete a save state Duplicate a save state for backup Start a New Game (bypassing all saves This menu could be accessed via a new “Manage Saves” or “Select Save State” button when highlighting a game in Big Box. ✅Benefits Provides a more polished and user-friendly save system Makes it much faster to resume games from the correct point Adds confidence by showing visual confirmation before loading a save Streamlines save management without needing to leave the Big Box frontend
Kefka2b 19 days ago
LaunchBox for Windows
Open To Community
Add Visual Save State Manager Menu to Big Box
📋Summary Enhance Big Box’s save state functionality by adding a visual save state manager menu that appears in the game list view. This menu would allow users to view thumbnails, timestamps, and options for each available save state before choosing to load, delete, duplicate, or start a new game. ❗Problem While Big Box already supports loading save states, the current system lacks a visual preview or management menu. Users can’t easily see what each save state contains without blindly loading them, making the process less intuitive. Other frontends like RetroBat and Batocera offer a more polished experience by displaying a thumbnail and metadata for each save state, helping users make faster, more informed choices. 💡Proposal When selecting a game, provide an option to open a Save State Manager menu Display: Thumbnail preview of each save state (captured automatically when saving) Save date and time Optional custom save name Allow users to: Load a save state Delete a save state Duplicate a save state for backup Start a New Game (bypassing all saves This menu could be accessed via a new “Manage Saves” or “Select Save State” button when highlighting a game in Big Box. ✅Benefits Provides a more polished and user-friendly save system Makes it much faster to resume games from the correct point Adds confidence by showing visual confirmation before loading a save Streamlines save management without needing to leave the Big Box frontend
Kefka2b 19 days ago
LaunchBox for Windows
Open To Community
Add Alternative Names for Platforms and Playlists
📋Summary Introduce support for alternative names (aliases) for both Platforms and Playlists to improve media scraping accuracy and prevent duplication. These alternative names would allow LaunchBox to better match games, videos, and images—even when community-created content uses different naming conventions. ❗Problem Right now, platforms and playlists rely on exact name matching when scraping media or searching the LaunchBox Games Database. However, many systems and collections are known by multiple names depending on region, clone hardware, or community shorthand. For example: The Nintendo Entertainment System may be known as Phantom System, PolyStation, or Turbo Game in different regions. A Sonic Collection playlist might be titled Sonic the Hedgehog, Sonic Games, or Sonic and Friends. This causes problems when scraping media or syncing with community packs, as LaunchBox may fail to retrieve content due to minor name mismatches. It also makes it difficult to merge or unify similarly-named playlists. 💡Proposal Allow each Platform and Playlist entry to have an optional list of aliases or alternative names Use these aliases when performing media scraping or database matching Enable users to add aliases manually when editing a Platform or Playlist Optionally show a tooltip or visual tag when an alias was used to complete a media match Enable merging or linking of playlists with matching aliases to reduce duplication and cleanup clutter ✅Benefits Improves scraping accuracy across both official and custom collections Reduces missed media matches due to name variation Makes playlist and platform management more flexible for international users or clone systems Helps unify fragmented collections under one logical entry 🔍📼🎮
Arthurcoutinho600 19 days ago
LaunchBox Games Database
Open To Community
Add Alternative Names for Platforms and Playlists
📋Summary Introduce support for alternative names (aliases) for both Platforms and Playlists to improve media scraping accuracy and prevent duplication. These alternative names would allow LaunchBox to better match games, videos, and images—even when community-created content uses different naming conventions. ❗Problem Right now, platforms and playlists rely on exact name matching when scraping media or searching the LaunchBox Games Database. However, many systems and collections are known by multiple names depending on region, clone hardware, or community shorthand. For example: The Nintendo Entertainment System may be known as Phantom System, PolyStation, or Turbo Game in different regions. A Sonic Collection playlist might be titled Sonic the Hedgehog, Sonic Games, or Sonic and Friends. This causes problems when scraping media or syncing with community packs, as LaunchBox may fail to retrieve content due to minor name mismatches. It also makes it difficult to merge or unify similarly-named playlists. 💡Proposal Allow each Platform and Playlist entry to have an optional list of aliases or alternative names Use these aliases when performing media scraping or database matching Enable users to add aliases manually when editing a Platform or Playlist Optionally show a tooltip or visual tag when an alias was used to complete a media match Enable merging or linking of playlists with matching aliases to reduce duplication and cleanup clutter ✅Benefits Improves scraping accuracy across both official and custom collections Reduces missed media matches due to name variation Makes playlist and platform management more flexible for international users or clone systems Helps unify fragmented collections under one logical entry 🔍📼🎮
Arthurcoutinho600 19 days ago
LaunchBox Games Database
Open To Community
Add YouTube Scraper for Game Video Snaps
📋Summary Add YouTube as an additional source for scraping and downloading video snaps directly into LaunchBox, allowing users to easily populate missing gameplay, trailer, or review videos for their games. ❗Problem Currently, LaunchBox relies heavily on EmuMovies for video snaps. While EmuMovies has excellent coverage, it doesn’t always include videos for ROM hacks, fan games, or lesser-known titles. Users who want video snaps for these games must manually find, download, and add videos—making the process tedious and time-consuming. 💡Proposal Integrate YouTube scraping directly into the LaunchBox media downloader Allow users to search by game title and pull in videos tagged as gameplay, reviews, or trailers Provide simple filters for users to prioritize official-looking gameplay or higher-quality uploads Save downloaded videos into the standard LaunchBox media folders for seamless use in Big Box ✅Benefits Expands video coverage beyond EmuMovies, especially for rare, obscure, or fan-made content Reduces manual effort for users needing to fill video gaps Provides a more complete and polished experience when browsing games in Big Box Keeps video snap libraries flexible and up to date with minimal extra work 🎥🎮🛠️
Arthurcoutinho600 19 days ago
LaunchBox for Windows
Open To Community
Add YouTube Scraper for Game Video Snaps
📋Summary Add YouTube as an additional source for scraping and downloading video snaps directly into LaunchBox, allowing users to easily populate missing gameplay, trailer, or review videos for their games. ❗Problem Currently, LaunchBox relies heavily on EmuMovies for video snaps. While EmuMovies has excellent coverage, it doesn’t always include videos for ROM hacks, fan games, or lesser-known titles. Users who want video snaps for these games must manually find, download, and add videos—making the process tedious and time-consuming. 💡Proposal Integrate YouTube scraping directly into the LaunchBox media downloader Allow users to search by game title and pull in videos tagged as gameplay, reviews, or trailers Provide simple filters for users to prioritize official-looking gameplay or higher-quality uploads Save downloaded videos into the standard LaunchBox media folders for seamless use in Big Box ✅Benefits Expands video coverage beyond EmuMovies, especially for rare, obscure, or fan-made content Reduces manual effort for users needing to fill video gaps Provides a more complete and polished experience when browsing games in Big Box Keeps video snap libraries flexible and up to date with minimal extra work 🎥🎮🛠️
Arthurcoutinho600 19 days ago
LaunchBox for Windows
Open To Community
Add Built-in ROM Patching Support
📋Summary Introduce a built-in ROM patching tool within LaunchBox, allowing users to easily apply patches like IPS, BPS, and XDelta to their ROM files directly through the app—without needing external programs. ❗Problem Currently, patching ROMs for hacks, translations, or updates requires using third-party tools like Lunar IPS or Floating IPS. This adds extra steps and complexity for users who simply want to play modified versions of games. It also increases the risk of mistakes like patching the wrong file or overwriting originals without backups. 💡Proposal Add a “Patch ROM” option accessible when importing or editing a game Support common patch formats: IPS, BPS, and XDelta Allow users to select the source ROM and patch file, apply the patch, and optionally back up the original ROM Option to save the patched ROM as a new file or overwrite the existing ROM (based on user preference) Provide clear success/failure messages after patching ✅Benefits Makes it fast and easy to apply ROM hacks and fan translations Eliminates the need for external patching software Reduces errors by keeping the patching process integrated and simple Helps users safely maintain original ROM files with automatic backup options 🎮🛠️📂
Arthurcoutinho600 20 days ago
LaunchBox for Windows
Open To Community
Add Built-in ROM Patching Support
📋Summary Introduce a built-in ROM patching tool within LaunchBox, allowing users to easily apply patches like IPS, BPS, and XDelta to their ROM files directly through the app—without needing external programs. ❗Problem Currently, patching ROMs for hacks, translations, or updates requires using third-party tools like Lunar IPS or Floating IPS. This adds extra steps and complexity for users who simply want to play modified versions of games. It also increases the risk of mistakes like patching the wrong file or overwriting originals without backups. 💡Proposal Add a “Patch ROM” option accessible when importing or editing a game Support common patch formats: IPS, BPS, and XDelta Allow users to select the source ROM and patch file, apply the patch, and optionally back up the original ROM Option to save the patched ROM as a new file or overwrite the existing ROM (based on user preference) Provide clear success/failure messages after patching ✅Benefits Makes it fast and easy to apply ROM hacks and fan translations Eliminates the need for external patching software Reduces errors by keeping the patching process integrated and simple Helps users safely maintain original ROM files with automatic backup options 🎮🛠️📂
Arthurcoutinho600 20 days ago
LaunchBox for Windows
Open To Community
Remove media playing notification on Android
Whenever a ‘Platform Theme video’ plays in Android LaunchBox, a box shows up in the Notification shade telling me that ‘LaunchBox is running’ This stays in the notifications until I dismiss it. Clicking the notification does nothing. I asked if this could be fixed on a LaunchBox stream. I was told this was happening due to the way Android works but they’d look to see if this could be changed in the future. Please look into fixing this:
ChunkyLoverMark 21 days ago
LaunchBox for Android
Open To Community
Remove media playing notification on Android
Whenever a ‘Platform Theme video’ plays in Android LaunchBox, a box shows up in the Notification shade telling me that ‘LaunchBox is running’ This stays in the notifications until I dismiss it. Clicking the notification does nothing. I asked if this could be fixed on a LaunchBox stream. I was told this was happening due to the way Android works but they’d look to see if this could be changed in the future. Please look into fixing this:
ChunkyLoverMark 21 days ago
LaunchBox for Android